is here for your game development requirements

Game Design & Consultation

At Ironcode we have been developing games for over 15 years. Having worked on over 12 original games for ourselves and clients. Experience and aesthetics is what sets out work apart in our games. At Ironcode we can design games and/or do consultation for your projects.

Game Development

At Ironcode we have full game development experience, we start from story, concept/ design stage to the deployment stage – all managed by us. You won’t  have to lift a finger all is produced in well spaced timely capsules.

Unity3D Game Development: Unity3D is one of the best RAD game development, content creation tool. We have extensive expertise in Unity3D, for multiple platforms iOS, Android, MAC and PC

Full Service Game Development: At Ironcode we have full game development experience, we start from story, concept/design stage to the deployment stage – all managed by us. You won’t  have to lift a finger all is produced in well spaced timely capsules.

Porting/Language Port: Need a game ported to a different platform? We deliver end to end game porting services – across platforms and across technologies. We have solid experience in SDL a forerunner in multi platform gaming library.

Game Art

We produce all types of gaming content.

  • 3D Lowpoly, Highpoly
  • Animation both 3D, 2D
  • Vector art
  • 2D painted art. 
  • Textures
  • Aesthetics range from toon, casual to realistic.

History

Back in 2003 Ironcode Gaming became the first Indian game developer to develop their in-house 2d game engine TRICX. Ironcode Gaming also became  the first Indian game developers to launch their games overseas, especially in America, later the games were also ported multiple languages in europe.

Ironcode Gaming since then have conceptualised, designed, developed and published over a dozen games including self published titles and Game development services for clients all over the word.

Being one of the experienced Game developers in India Ironcode brings its strengths of technical quality, solid aesthetics and great control over game design, game-play balancing and graphics for a range of client side services that include, end to end game development, game design, game artwork, porting services and language conversions for game software on a range of devices from iOS, Android, Mac and Windows.

  • 2003 Last Man Standing: An old school retro tank busting mayhem developed on Ironcodes own engine TRICX which was keeping up the old 386 game players machine to have fun in the post 2k era a time graphics cards were a desire quotient. 
  • 2005 Riotball: Keeping up the TRICX engine’s extreme frugality with 8 bit graphics a fast paced and great control based brickshooter was launched and it was not just another shooter, it had fun speed, control and wait for it explosions all rolled into one.
  • 2006 Angkor: Angkor was launched on new age 2d Directx gaming engines that was developed over popcap framework and  it now used 16 bit and all snazzy alpha blend effects to create a mesmerizing experience in the casual match three era. That was the time video games went casual and a new platform was created.
  • 2007 Turbo Gems:  Hot on the heels of Angkor success Ironcode Gaming quality product and under appreciated gem match adaptation of space mystery and color explosions Turbo Gems was launched perhaps a bit too early for its design.
  • 2009 Pahelika Secret Legends: Ironcode went to its core of developing a game filled with a great narration and puzzles experience with Pahelika secret Legends which defined a new genre of ‘casual adventure games’ when the world of casual games was being assaulted by HOG’s. Pahelika brought a linear gameplay intertwined with environmental sound and effects to create a great story experience in adventure games. The first box office success for Ironcode.
  • 2011 Pahelika Revelations: Buoyed by the success of Secret Legends, Pahelika Revelations was launched continuing the story with beautiful HD graphics and various nonlinear additions to the game play. 
  • 2013 Pahelika Series was now available at most platform that includes iOS, Mac, PC and Android, this release saw the internal engine Xframework adding multi platform capability and also multilingual too.

Since 2013 Ironcode have been working with various clients in realizing their goals.

Philosophy

Successful games require great design and experience Ironcode Gaming is the first Game Developer in India to launch its games globally, and over the years Ironcode has developed the experience and ability to do both. Currently we are working on our next generation video game for mobile devices and Personal Computers

We are a humble team of enthusiastic game developers who spend a majority of their time playing, making or discussing games.

We offer multi-platform games development on Windows, Mac, Linux Android and iOS. Our developed games use Unity, Godot and our cross-platform game engines XFramework and TRICX.

Mission

Thanks to our decade of experience we complete our game development service and deliver your project on budget and schedule.

Successful games require great design and execution, and over the years Ironcode Gaming has developed the experience and ability to do both. Currently, we are working on our next generation of games for mobile and other platforms.

  • Craft unique and enjoyable experience for our players.
  • We make! You play!
  • For the player!

Get a Quote!

Ironcode has developed and deployed games on Linux, Windows Desktop, Mac, iOS and Android on a variety of platforms, including Steam, Appstore, Google Play, Amazon, BigFish Games, Iwin, AOL, Yahoo! and others.

Contact us with details of your project for a quote to begin.

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